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John

A Newbie Contractor played by Mordelicious in Maelstrom

John is a tavern drunk who will risk his life to become a mutant and fight the strongest beings.

He is 45 years old, lives in Apartment in Chicago that'ss in complete disarray, and often appears as 6'2 burly and normally has a rugged beard and messy white hair from stress.

John lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

2

Perception

1

Abilities

4 Alertness

0 Animals

4 Athletics

4 Brawl

0 Crafts

2 Culture

2 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

1 Performance

0 Science

1 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(John is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Fear of teenage slang Every time you have to converse with someone using teenage slang make a trauma roll

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.

    Loose Ends

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    Advancement

    0 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 153 - Spent: 152)
    An itemized record of every Contract, advancement, and more

    Journal
    John has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    John has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for John.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Tough
    -6 Pack Beast
    -0 Imbued
    -3 Oblivious

    Liabilities

    +6 Vengeful