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Kal

A 1-Victory Newbie Contractor played by crusher9922 in Maelstrom

This character is dead. RIP

Kal is a Mercenary who will risk his life to become the ultimate Perfect Soldier and feed his selfish ambitions (money and murder).

He is 29 years old, lives in an RV in the United States, and often appears as an average man with dark hair, usually dressed in dark flowy clothing that give the least interference possible.

Kal lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

2 Drive

5 Firearms

1 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

1 Brawl

2 Torturing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
surgery
2
car crash
3
gunshot
3
gunshot
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kal has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
Submission

Traumas

(Kal has no Traumas)


a


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Illicit Supplier: Armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
From Maelstrom
Eaten the Firebird Consuming the bearer of bad luck has made you lucky! You may re-roll a Botch during a Contract. When you do, remove this Condition forever.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 157 - Spent: 157)
An itemized record of every Contract, advancement, and more

Journal
Kal has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kal has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kal.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: Armory
-6 Tough
-0 Imbued