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Nikelaos Black-Briar
Ab æterno.

A 5-Victory Novice Contractor played by Dorimouse in Criollo Problem Solvers

Nikelaos Black-Briar is a schyzophrenic little boy who will risk his life to become the ultimate all-out medium and master of the spirits.

He is 12 years old, lives in Buenos Aires, and often appears as a wimpy kid with a cute-esque face and weird attire.

Nikelaos Black-Briar lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His Questionnaire has 13 answers.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

1 Brawl

1 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

4 Medicine

1 Melee

5 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nikelaos Black-Briar is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Nikelaos Black-Briar has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Submission
Ignored

Traumas

(Nikelaos Black-Briar has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Nightmares: Spirits Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Connected to spirits

Loose Ends

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Advancement

5 Victories - 0 Failures
Remaining Exp: 5
(Earned: 187 - Spent: 182)
An itemized record of every Contract, advancement, and more

Journal
Nikelaos Black-Briar has not written in his journal yet.

Moves

Nikelaos Black-Briar has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for Nikelaos Black-Briar.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-6 Clear Conscience
-0 Unshakable
-0 Imbued
-6 Finances: Comfortable

Liabilities

+6 Short
+3 Nightmares
Subject: Spirits
+6 Vengeful
+6 Compulsive Liar
+9 Supernatural Condition
Supernatural Condition: connected to spirits
+6 Delusions of Grandeur