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Raathlan Nahl
The bourgeois are not human.

A Newbie Contractor played by AylwardVonFiore in Daikatana

Raathlan Nahl is a troubled enginner who will risk his life to become a whole being and heal or figure his condition, and find a reason to live.

He is 37 years old, lives in abandoned warehouse, and often appears as black-haired with silver yes, usually cover his body with heavy clothing or some kind of apparel.

Raathlan Nahl lives in Daikatana, a setting where crisis precipitates change. His Questionnaire has 4 answers.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

0 Brawl

3 Crafts

0 Culture

2 Drive

3 Firearms

0 Influence

3 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bruised back
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Raathlan Nahl has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Raathlan Nahl has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Arsenal: armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Illicit Supplier: drugs [mostly a supply of luciferium]
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Nightmares: visions of his past imprisonment from a meat-merchant Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
The Hunger: Luciferium You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 154 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Raathlan Nahl has not written in his journal yet.

Moves

Raathlan Nahl has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Illicit Supplier
Stockpile Type: drugs [mostly a supply of luciferium]
-3 Nimble Fingers
-12 Arsenal
Arsenal Type: armory

Liabilities

+3 Ugly
+3 Nightmares
Subject: visions of his past imprisonment from a meat-merchant
+6 The Hunger
New Food: Luciferium
+6 Anti-Social