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Jackie ("J") Thorne

A 2-Victory Newbie Contractor played by Squalhardt in Daikatana

Jackie ("J") Thorne is a Mercenary who will risk his life to become the ultimate Technomancer and destroy capitalism.

He is 23 years old, lives in run-down closed off messy motel tucked away in Detroit, and often appears as Slightly greasy long black hair, no facial hair, tired eyes, barely above average height, wearing baggy clothes.

Jackie ("J") Thorne lives in Daikatana, a setting where crisis precipitates change. His journal, Jackie's tech log, has 6 entries. His Questionnaire has 11 answers.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

3 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

3 Technology

2 Thievery

3 Brawl

3 Street-Cred

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jackie ("J") Thorne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jackie ("J") Thorne has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Betrayal
Failure

Traumas

(Jackie ("J") Thorne has no Traumas)


RAM


Circumstances

Illicit Supplier: armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Respected Expert: Mercenary
Given by Squalhardt
Re-added after accidentally deleted. You are highly respected and influential within a given field or industry. Just about anyone in mercenary work will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Imprisoned in Nevada Jail
Given by Squalhardt
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Deleted Circumstances with active Assets and Liabilities
  • Finances: Poor
  • Respected Expert: mercenary

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Nightmares: Being abused as a kid Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
2 Victories - 1 Failure
Remaining Exp: 2
(Earned: 185 - Spent: 183)
An itemized record of every Contract, advancement, and more

Moves

Jackie ("J") Thorne has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Daikatana can post Moves for Jackie ("J") Thorne.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: armory
-3 Respected Expert
Field: mercenary
-6 Tough
-3 Nimble Fingers
-9 Daredevil
-0 Imbued

Liabilities

+6 Finances: Poor
+3 Nightmares
Subject: Being abused as a kid
+6 Vengeful
+6 Paranoia