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Jackson Steel
Yippee-kai-yay mf'er

A Newbie Contractor played by Dysco7 in Maelstrom

Jackson Steel is a modern-day cowboy who will risk his life to become a Cyborg Mercenary and become a living legend.

He is 29 years old, lives in a studio apartment in New York City, and often appears as A regular joe, sporting *slightly* too much western attire.

Jackson Steel lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

5

Intellect

3

Perception

2

Abilities

3 Alertness

2 Animals

1 Athletics

1 Brawl

2 Crafts

1 Culture

1 Drive

5 Firearms

1 Influence

1 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

2 Science

1 Stealth

1 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jackson Steel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Animal-Lover
    Failure

    Traumas

    (Jackson Steel has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Deleted Conditions with active Assets and Liabilities
    • Imbued

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Jackson Steel has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jackson Steel has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Focused
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 One Arm