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Wren Bailey
"You won't feel a thing."

A 3-Victory Newbie Contractor played by Unifel in Maelstrom

Wren Bailey is a bartender who will risk her life to become the ultimate psychic vampire and realize vampiric supremacy.

She is 27 years old, lives in a studio apartment in Seattle, and often appears as an attractive young woman with purple hair.

Wren Bailey lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 6 entries. Her Questionnaire has 11 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

4 Brawl

2 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

2 Thievery

3 Extraction

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Wren Bailey is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Wren Bailey has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Near-Death Experience
Submission

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Phobia of Running Water Must roll self control to knowingly pass over running water. On a failure, can exert mind to overcome fear, but discomfort will be obvious to onlookers.
  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Anima


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Trapped in the Infinite Parking lot You are trapped in the Infinite Parking lot. All downtime must be spent in the Infinite Parking lot. This counts as the imprisoned condition. You can escape by playing this character as a ringer in a scenario containing the infinite lot and taking one of the exits. This condition will expire on reaching novice, or in 3 downtimes, whichever is longer otherwise.

    Conditions

    From Assets and Liabilities
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    The Hunger: Human Emotions, via blood or focused conversation You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From Maelstrom
    Can't Talk about a Lot You can't talk about the location you visited during the game 'This is a lot' unless you are in the location The character can hint, but can't share information. They can't get around this.

    Loose Ends

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    Advancement

    3 Victories - 1 Failure
    Remaining Exp: 6
    (Earned: 188 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Moves

    Wren Bailey has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Wren Bailey.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -9 Sleepless
    -0 Imbued

    Liabilities

    +6 The Hunger
    New Food: Human Emotions, via blood or focused conversation
    +9 Nightwalker