Swimmer's Build
You are built for the water.
+2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Illiterate
Your reading and writing are rudimentary at best.
If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Lizard Brain
You are so unintelligent, you're accustomed to acting on instinct alone.
As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
Selachiantrophy
You are possessed by an impulsive aspect that physically and mentally transforms you periodically.
At the start of each Contract, roll a d10 and multiply the Outcome by 2 to determine how many nights until the transformation. If the Outcome is 0; you transform tonight. On the two nights leading up to the transformation, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the transformation, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.