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Sir Arthur King
Ancient tales of the knights of the round table or of Arthur Pendragon have left a big mark on young Arthur. He went to Disneyland as a child and pulled out the sword out of the stone making him king!

A 4-Victory Novice Contractor played by Lord_of_Clueless in Maelstrom

Sir Arthur King is a knight cosplayer on Renaissance fair who will risk his life to become the ultimate legendary knight and the king of England.

He is 38 (40) years old, lives in New Castle, and often appears as 5.5’ man who is slightly balding with a full beard wearing a full set of medival knights armor.

Sir Arthur King lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 3 entries. His Questionnaire has 1 answer.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

1 Brawl

2 Crafts

3 Culture

1 Drive

2 Firearms

2 Influence

2 Investigation

1 Medicine

4 Melee

2 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Shark bites
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Old-Fashioned
    Betrayal
    Failure

    Traumas

  • Substance Addiction: Alcohol You are addicted to a specific substance. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.

  • The rule of the rightful heir

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Arsenal: Medieval weaponry
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
    Point of Contact: Leader of the Knights of the round table
    Given by Lord_of_Clueless
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from the Knights of the round table . Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Devotees
    Given by jwesley123
    You have a fan-club, cult, or other devoted following. You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 4, and they are untrained in most things. Their name is Brandon of the basement
    Ren-Fair Cash Prize
    Given by Ricterx
    You managed to win a Ren-Fair tournament, as such you were given a nice cash prize for your efforts. You have access to 5,000 once.

    Conditions

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Curse of the lolcow Making a deal with a being, to succeed in his contract has cursed him with a fate worse then death: Being a lolcow When being recorded you must succeed on a coin flip for social rolls. If you fail you automatically botch.
    Vengeful An Insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Deleted Conditions with active Assets and Liabilities
    • Vengeful

    Loose Ends

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    Advancement

    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 187 - Spent: 187)
    An itemized record of every Contract, advancement, and more

    Moves

    Sir Arthur King has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Sir Arthur King.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Contortionist
    -12 Arsenal
    Arsenal Type: Medieval weaponry

    Liabilities

    +6 Vengeful