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"Pepe"
Funniest guy in the room

A 3-Victory Newbie Contractor played by TomyGera in Criollo Problem Solvers

"Pepe" is a clown who will risk his life to become the ultimate all powerful god and destroy society.

He is ?? years old, lives in [Redacted], and often appears as a clown wearing a suit, makeup, a bowler hat and a bow tie.

"Pepe" lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His Questionnaire has 9 answers.

Attributes

Brawn

1

Charisma

6

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

5 Influence

2 Investigation

0 Medicine

3 Melee

2 Occult

5 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

("Pepe" is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

("Pepe" has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Unfunny
Anguish
Failure

Traumas

  • Pseudobulbar affect In a stressful situation, you must roll a self-control to avoid bursting out laughing or crying
  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up.

  • Comedy


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Pseudobulbar affect
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.

    Loose Ends

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    Advancement

    3 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 179 - Spent: 176)
    An itemized record of every Contract, advancement, and more

    Journal
    "Pepe" has not written in his journal yet.

    Moves

    "Pepe" has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for "Pepe".

    Assets And Liabilities

    Assets

    -3 Pathetic
    -12 Jack of All Trades
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +6 Compulsive Liar
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Pseudobulbar affect
    +9 Sore Thumb