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Carter Train

A 3-Victory Newbie Contractor played by SeedofEntropy in The Void

Carter Train is a Native American who will risk his life to become the ultimate the healer of the world and reclaim the world.

He is 43 years old, lives in Mountains of Canada., and often appears as tall, athletic black kid.

Carter Train lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

3

Dexterity

4

Intellect

1

Perception

3

Abilities

2 Alertness

3 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

3 Medicine

5 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Alaskan Survival

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Carter Train is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Carter Train has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure
Injustice

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Vengeful An insult to or an attack on your person simply cannot be tolerated.

  • Gnosis


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Inupiaq You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: Russian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From The Void
    Can't Talk about a Lot You can't talk about the location you visited during the game 'This is a lot' unless you are in the location The character can hint, but can't share information. They can't get around this.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 179 - Spent: 173)
    An itemized record of every Contract, advancement, and more

    Journal
    Carter Train has not written in his journal yet.

    Moves

    Carter Train has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Carter Train.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Inupiaq
    -1 Additional Language
    Language: Russian
    -3 Cat-Eyes
    -6 Pack Beast
    -3 Lizard Brain

    Liabilities

    +3 Deep Sleeper
    +6 Finances: Poor
    +9 Sensitive
    +9 Gullible