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Naaranbatar
got hands

A 7-Victory Novice Contractor played by Protean in Maelstrom

Naaranbatar is a wandering showman who will risk his life to become the ultimate divine swordmaster and take every mythic weapon out of the hands of private collectors.

He is 52 years old, lives in /on the roads throughout Central Asia, and often appears as a bearded man in worn brown and beige clothes, weathered skin.

Naaranbatar lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

4 Athletics

3 Crafts

2 Culture

2 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

4 Melee

1 Occult

3 Performance

1 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Naaranbatar is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Scarred Body (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • Phobia of Doctors When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Fear of Heights When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Sword Soul

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Polyglot: Mongolian, Mandarin, Kazakh
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    [Blessing] Black King's Cultist By choosing to become disciples of the Mo Wang, the contractors have committed to spreading his influence and offering lives to their master. The Black King is pleased with their allegiance and has promised to reward their powers as long as they continue to fulfill their dark obligations and crown his odious head with the exquisite crown of murder. Blessing of the Black King: The contractors receive a +1 die bonus on all occult-related rolls, reflecting the dark power bestowed upon them by Mo Wang.
    Curse of the Knife [attached to the Phantom Butcher's Knife trophy]
    Given by Protean
    You give evil vibes -1 Outcome on all social rolls
    Point of Contact: Virgil
    Given by Bidlink
    Virgil may contact you for bounties on other supernatural cases Failure to complete the bounty may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    From Maelstrom
    Free VIP ticket to Ocean Park Ocean Park Hong Kong has given you a free ticket letting you go back to the park once as a VIP.
    Compelled Behavior: binding oath You agreed to a binding oath which is enforced and observed to “agree that as long as Liv doesn’t attempt to harm you, that you won’t knowingly act against her.” Binding oath. To attempt to break, must first take 3 mind damage, then roll self control. Can only attempt to break once per day. If broken Liv will knoe

    Loose Ends

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    Advancement

    Novice
    7 Victories - 1 Failure
    Remaining Exp: 1
    (Earned: 194 - Spent: 193)
    An itemized record of every Contract, advancement, and more

    Moves

    Naaranbatar has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Naaranbatar.

    Biography

    Naaranbatar was born in Mongolia some 50 years ago to a nomad family. From early on in his youth he dedicated his life to studying bladework, mastering a good understanding of what it means to hold a sword. Now, he travels around Central Asia, showing off sword tricks and doing private performances to earn his money.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 Finances: Average
    -3 Polyglot
    Language: Mongolian, Mandarin, Kazakh
    -9 Daredevil
    -0 Imbued

    Liabilities

    +6 Delusions of Grandeur