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Cinnabar

A Newbie Contractor played by DroppingCyber in Earth Unveiled

Cinnabar is a DSP Agent who will risk their life to become a Gemoid and Hopefully learn and be able to live a normal life.

They are 3, but look like 19 years old, live in a refurbished suburbian house in Boston, Massachusetts, and often appears as a redhead, usually wearing their work uniform of a black suit, black tie, dress pants, white shirt and dress shoes.

Cinnabar lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

2 Brawl

0 Crafts

2 Culture

1 Drive

2 Firearms

2 Influence

3 Investigation

1 Medicine

4 Melee

3 Occult

0 Performance

1 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cinnabar is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Gem's Body (The Hair shines and glistens in sunlight, making it easier to be spotted by foes if it isn't covered up.)
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Alias: Cinna Bardetti
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Nightmares: Lab Experiments Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Cinnabar has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Cinnabar has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Alias
    Name: Cinna Bardetti

    Liabilities

    +3 Deep Sleeper
    +3 Nightmares
    Subject: Lab Experiments
    +6 Paranoia