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"The Dive" (Davie Archie Dover)
Taking the plunge.

A 1-Victory Newbie Contractor played by badtzmaruboy in Testing Playgroup

"The Dive" (Davie Archie Dover) is a super-sea-activist who will risk their life to become the ultimate lord of the seven seas and see to it that the sea dominates over the land and sky (accelerate climate change & sink the world--starting with California).

They are 29 years old, live in a college dorm frathouse in San Diego (despite not actaully going to college, he just hangs out with the greek-lifes & frats because they like him alot; fratdad)., and often appears as a tall sculpted & bespoke greek god of a White man w/ an excellent seabeard, a hawaiian open shirt, and swim trunks / sea-aviator glasses and long hair tied back into a fisher's bun.

"The Dive" (Davie Archie Dover) lives in Testing Playgroup, a setting where Maru fixes stuff and hammers out inconsistencies for Earth Unveiled. Their Questionnaire has 5 answers.

Attributes

Brawn

4

Charisma

5

Dexterity

3

Intellect

1

Perception

3

Abilities

3 Alertness

3 Animals

4 Athletics

0 Crafts

3 Culture

1 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

3 Stealth

3 Survival

1 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Bullets
2
!
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Will to Survive) Lost Hand (Non-Water Shooting Hand) (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • (Disfiguring) Deepman ((Ontop of additional Dice Penalties, you suffer up to 3 Dice Penalty when in excessively dry or hot enviorments & roll at up to +2 Difficulty to resist Exposure against them. This does not apply if you, at the GM's discretion, are regularly and excessively hydrated.).)
  • (Disfiguring) Just Add Water ((On a normal day you must "take in" atleast 5x (5 gallons) the typical amount of liquids a person would normally consume. You roll at +2 Difficulty against any Exposure made against excessively hot or arid enviorment, or water deprivation.))
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Monsters
    Near-Death Experience

    Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • (Maddening) Sea King You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
  • (Maddening) Lord of the Sea (You must roll Self Control to ever hurt any ocean, sea, or marine animal--any animal which dwells in the sea, for any reason.).

  • Super-Seapower!


    Circumstances

    Famous: "The Dive" (Super Sea Activist) (He drowns himself at public protests infront of Sea World, pretends to die, and then goes the fuck home and does it again a different time.)
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Confidant: Larry The Lobster (His pet who he grants the ability to talk.)
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Nightmares: Actaully ever really truly drowning. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.

    Loose Ends

    Group of Enemies: The CIA (As apart of a intergovernmental feud; they want to kidnap The Dive, and use him and his past to gain power back from the DSP through proving their involvement in child experimentation--and using The Dive; find a way to reverse engineer it for their own purposes.)

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Dark Secret: My Powers aren't natural; their from a secret government program my parents started and im actaully a government project.

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Dark Secret: Despite being a "vegan"; he actaully specifically and regularly consumes sea & marine life... he thinks they are absolutely delicious.

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 13
    (Earned: 179 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Journal
    "The Dive" (Davie Archie Dover) has not written in their journal yet.

    Moves

    "The Dive" (Davie Archie Dover) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Testing Playgroup can post Moves for "The Dive" (Davie Archie Dover).

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: Larry The Lobster (His pet who he grants the ability to talk.)
    -15 Gifted
    -3 Beautiful
    -12 Finances: Wealthy
    -6 Famous
    Claim to Fame: "The Dive" (Super Sea Activist) (He drowns himself at public protests infront of Sea World, pretends to die, and then goes the fuck home and does it again a different time.)
    -3 Swimmer's Build
    -3 Lizard Brain

    Liabilities

    +9 Sensitive
    +3 Illiterate
    +9 Gullible
    +3 Nightmares
    Subject: Actaully ever really truly drowning.
    +3 Dark Secret
    Secret: Despite being a "vegan"; he actaully specifically and regularly consumes sea & marine life... he thinks they are absolutely delicious.
    +3 Dark Secret
    Secret: My Powers aren't natural; their from a secret government program my parents started and im actaully a government project.
    +12 Group of Enemies
    Name of Group: The CIA (As apart of a intergovernmental feud; they want to kidnap The Dive, and use him and his past to gain power back from the DSP through proving their involvement in child experimentation--and using The Dive; find a way to reverse engineer it for their own purposes.)