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Charles Hubbard
Just Business

A Newbie Contractor played by HappiestPlane in Daikatana

Charles Hubbard is a stocks investor who will risk his life to become a Cult Leader and Own a Sovereign Nation-State.

He is 32 years old, lives in Luxury Penthouse in Manhattan, New York, New York, and often appears as Tall, handsome with luxurious hair and well-kept beard.

Charles Hubbard lives in Daikatana, a setting where crisis precipitates change. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

1

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

1 Occult

4 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charles Hubbard is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Charles Hubbard has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure

Traumas

(Charles Hubbard has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Confidant: Echo Narcie, Personal Caretaker
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 156 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Charles Hubbard has not written in his journal yet.

Moves

Charles Hubbard has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Charles Hubbard has spent his whole life preparing for the Stock trade. He vigilantly pursued guides, watched celebrities and politicians, analyzed portfolios and patterns... It was in his late twenties, as he spent another sleepless night pursuing his dreams that he came to the correct conclusion of it all. The numbers meant nothing. They can go up. They can go down. It is all a great fiction. A dance. Pretend.

It was all controlled by a greater force. The Media would tell The People if The Product was good or bad. The Politicians would invest before The Rise would begin. The Famous would converge and milk the cow for all it was worth. If you wanted to win in stocks, it didn't matter how smart or prepared you were! You needed, instead, to have an IN.

You needed puppets who would buy, thoughtlessly. You needed 'friends' who you could learn from. People were the real force of stock. Speculation, imagination, word of mouth: THAT was all that mattered... So he would get it all, and win BIG.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Echo Narcie, Personal Caretaker
-12 Wealthy
-3 Beautiful
-3 Convenient Klutz

Liabilities

+15 Blind