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Penelope Carver
Keep it down will you? I'm trying to focus.

A 2-Victory Newbie Contractor played by Contracted_Pyre in Maelstrom

Penelope Carver is a Med Student who will risk her life to become the ultimate Psychic and develop a method to consistently connect with the afterlife.

She is 25 years old, lives in a small apartment in Seattle, Washington, and often appears as a wiry woman with long curly hair and an appreciation for cardigans.

Penelope Carver lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 3 entries. Her Questionnaire has 8 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

1 Crafts

2 Culture

1 Drive

3 Firearms

1 Influence

3 Investigation

4 Medicine

0 Melee

3 Occult

0 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Penelope Carver is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Neon Red Hand? (Your right hand is neon red? Still works fine, just looks weird.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Betrayal

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Phobia of Love and Companionship When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Emotional Energy


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Occult
    Given by foodoman
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Gunder Wilds, a seemingly simple new age nick-nack shop owner.. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Resident of Kuhn
    Given by RNGrant
    You are a resident of Kuhn (owned by Kanni). You live with other residents. You have access to a dispenser for one of Kanni's creations This is managed by Kanni and has some improvements, including access to some of Kanni's consumable dispensers, and a number of facilities. https://www.thecontractrpg.com/contractor/6892/

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    From Maelstrom
    Can't Talk about a Lot You can't talk about the location you visited during the game 'This is a lot' unless you are in the location The character can hint, but can't share information. They can't get around this.

    Loose Ends

    Not Fine Free

    Imminent Dangerous Given by Ghostie
    The librarian hunts you down and tries to get you to return the book you "borrowed". She'll accept something equally as magic though.

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    Advancement

    2 Victories - 2 Failures
    Remaining Exp: 8
    (Earned: 185 - Spent: 177)
    An itemized record of every Contract, advancement, and more

    Moves

    Penelope Carver has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Penelope Carver.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Cat-Eyes
    -3 Nimble Fingers

    Liabilities

    +6 Anti-Social