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Seraphine Victurnienne Onésiphorine de Auclair
Bear witness to mine perfection!!!

A 4-Victory Novice Contractor played by August in Neo-GENIS

Seraphine Victurnienne Onésiphorine de Auclair is a Pompous rich brat who will risk her life to become the ultimate Spellsword and reach the peak of magecraft and swordsmanship, despite her countless flaws.

She is 19 years old, lives in Auclair manor, obviously ;3, and often appears as a short, smug and bratty young woman with silky black hair cut into a bob cut, fiery red eyes, thick eyelashes, luxurious noble regalia all along her person, an overly decorated rapier and one arm, the cloak draped over where the missing one is.

Seraphine Victurnienne Onésiphorine de Auclair lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

6

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

2 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

2 Occult

2 Performance

0 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Seraphine Victurnienne Onésiphorine de Auclair is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Seraphine Victurnienne Onésiphorine de Auclair has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Capture
Failure

Traumas

  • Delusions of invincibility You believe yourself to be invincible. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

  • Testament de L'impératrice

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Last Friday Night.

    Imminent Dangerous Given by badtzmaruboy
    Last Friday Night.

    Loading...

    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 172 - Spent: 172)
    An itemized record of every Contract, advancement, and more

    Journal
    Seraphine Victurnienne Onésiphorine de Auclair has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Seraphine Victurnienne Onésiphorine de Auclair has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Seraphine Victurnienne Onésiphorine de Auclair.

    Biography

    A writer of an introspective graphic novel, "What is Human", Matthew Alan writes and draws the feelings and emotions of those incapable of expressing themselves to the average man. He desires control of all things, through creation and fabrication, with the assistance of his notebook and of whatever else he so finds useful in his journey to godhood.

    Living in his dingy 1 bedroom apartment laid with trash bags filled with papers and broken canvases, where the majority of all his income goes, he is what most would call a starving artist. One day, he finds himself a strange notebook... One that seems to have parts of it sealed off, as though he lacks a certain something to continue flipping through the first page. Although the countless pages are still locked away from Matthew's hands, he can create many, many things with just that first page of endless pages. With that, he continues to draw, not knowing, or particularly caring about what follows.

    Page 1: Creation

    Page 2: ???

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -3 Beautiful
    -12 Finances: Wealthy
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +3 Deep Sleeper
    +12 Glass Jaw
    +9 Sensitive
    +6 Vengeful
    +9 Outsider