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Hike Noss
I am Super, I am Better, I am Hike Noss

A Newbie Contractor played by TangyOrange in Maelstrom

Hike Noss is a gun smith who will risk his life to become the ultimate ultimate, ultimate, ultimate Superhero and kill all lesser beings.

He is 41 years old, lives in Manhattan, New York City in his luxurous penthouse in his company building, and often appears as a superhero-wearing cape dude.

Hike Noss lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

4 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hike Noss is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hike Noss has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Submission

Traumas

(Hike Noss has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
The Hunger: breast-milk You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

Loose Ends

Individual Enemy: William Butcher

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: you were a lab-grown baby

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -5
(Earned: 150 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Hike Noss has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Hike Noss has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-18 Finances: Rich

Liabilities

+6 The Hunger
New Food: breast-milk
+3 Dark Secret
Secret: you were a lab-grown baby
+6 Individual Enemy
Name of Enemy: William Butcher