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Felix Scarr
Private Eye

A Newbie Contractor played by WaragiBadger in Maelstrom

Felix Scarr is a Private Investigator who will risk his life to become a superhuman and end wealth inequality.

He is 57 years old, lives in Brooklyn, New York, USA, and often appears as A greying man wearing an old suit loose fitting suit and a trilby hat with black sunglasses.

Felix Scarr lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

2 Drive

2 Firearms

3 Influence

4 Investigation

2 Medicine

1 Melee

1 Occult

1 Performance

2 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Felix Scarr is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Felix Scarr has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Injustice

Traumas

(Felix Scarr has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Criminal Justice
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Felix Scarr has not written in his journal yet.

Moves

Felix Scarr has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-3 Respected Expert
Field: Criminal Justice