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Mars

A 2-Victory Newbie Contractor played by Xheketchis in Neo-GENIS

Mars is a Early-game Mini-boss who will risk their life to become the ultimate Technomancer and Master it's new-found power.

They are 6 years old, live in The out of bounds area, and often appears as A fully mechanical wolfoid construct with the primary set of arms ending in massive claws and the second set being used for fine manipulation.

Mars lives in Neo-GENIS, a setting inside a digital realm of video games. Their Questionnaire has 4 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

4 Occult

0 Performance

1 Science

3 Stealth

2 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mars is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Weakened Heart (Whenever you participate in strenuous physical activity, roll Body at difficulty 9. A failure sends your heart into arrhythmia, incurring a -2 Dice Penalty to all Actions for one hour. This effect can stack. If you botch, you receive a Severity-5 Injury as you enter cardiac arrest.)
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Failure
    Near-Death Experience

    Traumas

    (Mars has no Traumas)


    Source


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

    Loading...

    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 4
    (Earned: 166 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Journal
    Mars has not written in their journal yet.

    Moves

    Mars has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Mars.

    Biography

    Originally an NPC mini-boss from the game "Decryption", A fast-paced hack & slash cyberpunk style MMO, Mars served to test the players in how they deal with fast moving enemies that fought primarily with status changing and damage-over-time abilities in the early game and would have served this purpose right up to the game shutting down, at least until someone discovered they could hack in abilities from another game at which point after the player defeated Mars tried to resurrect it with the hacked in necromancy, a spectacular crash-cascade and simultaneous perma-ban resulted in Decryption's servers going off-line for several days. Mars' code had changed drastically as a result of outside code merging with his own and while not sentient yet would unknowingly learn and adapt to eventually become so which would cause all sorts of problems for it and the developers that made it. Players were mixed about these new "changes" to the Mars Warhound enemy, some loved the challenge some quit the game and many wondered why only this specific one was changed but the developers had no answers only seeing the damage Mars was doing to their profits by being "impossible" to beat and tried to remove it, vast sweeping changes were made near monthly to try and get it gone until the decision was made to remove all Mars warhounds from the game an act that fortunately failed to remove Mars itself but combined with a near-death from a player called "solo-man" forced Mars into hiding, fleeing to the bounds outside the play-space and for a time would be left alone to learn about the technomantic powers it gained so long ago but theres only some much one can learn in such a restrictive place and cast itself across the digital threshold, though not everything when with it.

    Perhaps these new servers will be more...interesting.

    Assets And Liabilities

    Assets

    -3 Nimble Fingers
    -0 Imbued
    -3 Avoidance

    Liabilities

    +9 Outsider
    +6 Anti-Social