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Simone Smith
Not much difference between wrangling Contractors and 7 year olds

A 2-Victory Newbie Contractor played by athanasynt in Maelstrom

Simone Smith is a elementary school teacher who will risk her life to become the ultimate empath and make sure every child is safe and happy.

She is 37 years old, lives in an ancestral home in Surrey, BC, and often appears as a peppy woman with a knitted sweater and a long floral skirt.

Simone Smith lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, ~♥My Planner☆~, has 3 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

1

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

0 Brawl

3 Crafts

3 Culture

2 Drive

0 Firearms

4 Influence

3 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

1 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Simone Smith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Altered DNA: Agility (Thanks to genetic engineering, you now have +10 feet to free movement.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Injustice

    Traumas

    (Simone Smith has no Traumas)


    Whimsy


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Basil Zuko You know the pre-teen sibling of a Harbinger, and can lean on them for assistance in matters of information about Contracts and the supernatural. Once per Contract, and once per Downtime, you may call in a favor from Basil Zuko. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 173 - Spent: 173)
    An itemized record of every Contract, advancement, and more

    Moves

    Simone Smith has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Simone Smith.

    Biography

    Injustice: Harm to children

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -12 Jack of All Trades
    -3 Convenient Klutz
    -0 Imbued

    Liabilities

    +9 Sensitive