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Alice

A 1-Victory Newbie Contractor played by Unifel in The Void

This character is dead. RIP

Don't forget her, okay?

Alice is a College Student who will risk her life to become the ultimate psychic vigilante and kill all murderers before they can commit their crimes.

She is 22 years old, lives in a college dorm in upstate NY, and often appears as a young woman with nerdy affect (and glasses).

Alice lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. Her Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

4 Firearms

2 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

1 Science

2 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
stabby
1
Burnt
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alice has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Injustice

Traumas

(Alice has no Traumas)


Source


Circumstances

Point of Contact: Charlie, local gadget expert
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Charlie. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Nightmares: Mel dying in front of her, with her unable to save him Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 163 - Spent: 162)
An itemized record of every Contract, advancement, and more

Journal
Alice has not written in her journal yet.

Moves

Alice has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Alice.

Assets And Liabilities

Assets

-6 Point of Contact
Contact: Charlie, local gadget expert
-6 Tough

Liabilities

+3 Nightmares
Subject: Mel dying in front of her, with her unable to save him
+6 Paranoia