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Carter Barden

A 5-Victory Novice Contractor played by guilty in Maelstrom

This character is dead. RIP

Carter Barden is a biker gangster pretty-boy daredevil who will risk his life to become the ultimate demon and eliminate corruption in the government.

He is 21 years old, lives in Jacksonville, Florida on the outskirts, and often appears as a handsome, looking guy with blonde hair and black shades with a leather jacket and biker jeans.

Carter Barden lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 2 entries. His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

1 Crafts

0 Culture

2 Drive

3 Firearms

5 Influence

1 Investigation

1 Medicine

3 Melee

2 Occult

0 Performance

0 Science

4 Stealth

1 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Blast
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Nullified Vocal Cords: Everything you say sounds like you're drowning. Makes its hard to make comprehendible speech, gain a +2 difficulty to social interactions involving speech ((Internals))
  • Missing Foot (Your movement speed is reduced by half.)
  • (Head/Body/Torso) Minor Armor Absorption: Any armor you have has begun to merge with your body. Removing it is painful and removing it will give you an injury with a Severity based on your armor rating ((Head/Body/Torso))
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Near-Death Experience
    Failure

    Traumas

  • Phobia of melons When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    5 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 183 - Spent: 183)
    An itemized record of every Contract, advancement, and more

    Moves

    Carter Barden has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Carter Barden.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Cat-Eyes
    -6 Tough
    -6 Born Runner

    Liabilities

    +9 Outsider