A 8-Victory Novice Contractor played by Strazhari in The New West
He is 70 years old, lives in an armored APC, typically between Mexico & the USA, and often appears as a scraggly, drug addicted wastelander.
Murdoch lives in The New West, a setting Where The West Has Returned To Its Primal Form. His journal, "The Truth is out there...", has 15 entries.
1 Alertness
2 Animals
3 Athletics
5 Crafts
0 Culture
2 Drive
5 Firearms
0 Influence
1 Investigation
2 Medicine
1 Melee
0 Occult
0 Performance
3 Science
3 Stealth
3 Survival
0 Technology
3 Thievery
4 Mad Raving
Latest 0 of 0 answers
Drugs designed for human consumption have minimal positive mechanical Effects.
All drugs risk Addiction. If you would gain a Trauma while under the effect of a substance you are not already addicted to, that Trauma will be an addiction to the given substance. Onset Time
No drug acts immediately. The quickest onset time available to a drug is 1 minute when administered intravenously (via IV or with carefully with a syringe directly into major vein). Drugs administered via snorting or muscular injection (i.e. a dart) have an onset time of 5 minutes. Drugs that are ingested have an onset time of one hour. Recreational drugs
Normal dose: Recreational drugs have no mechanical benefits. They give at least a -1 Penalty, which can increase depending on the specific drug and how much you consume, at GMs discretion.
Truth Serums
Despite what Vice News tells you about scopolamine and similar drugs, no effective truth serum exists. This is because effective doses for sufficiently reducing inhibitions also cause delirium, confusion, and memory loss, making the information gained extremely unreliable.
Stimulants
Normal dose: Reduce Mind Penalty by 2 for the next 4 hours, but during this time all Mind rolls are at +1 Difficulty. You cannot fall asleep while under the effects of a stimulant, and you cannot have restful sleep until 16 hours after the initial dose.
Overdose: You are affected by the following Traumas: hallucinations, paranoia, delusions of invincibility. All Wound and Mind Penalties are ignored. Mind rolls are at +3 Difficulty.
Massive Overdose: After 2 hours roll Body, Difficulty 9. If you fail, you suffer a heart attack (Severity 7 Injury that cannot be reduced with Will to Survive).
Painkillers / sedatives
Normal dose: Reduce Body Penalty by 2 for the next 4 hours, but you take 1 point of Mind Damage when you consume the painkiller.
Overdose: Take an additional Mind damage. You must roll Mind, Difficulty 8 to avoid falling asleep whenever you sit still. All physical Actions are performed at a -2 Penalty that cannot be reduced. Body Penalty is ignored.
Massive Overdose: Sleepless no longer prevents you from sleeping. If you fall asleep, you stop breathing. If you remain asleep for more than 3 minutes, you take a Severity 1 Injury that worsens every 30 seconds that you are not receiving artificial respiration.