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Henry Avery

A 10-Victory Seasoned Contractor played by CptWoodesRogers in Maelstrom

Henry Avery is a blacksmith who will risk his life to become the ultimate metal master and turn the world into steel.

He is 36 years old, lives in a blacksmith shop in Alaska, and often appears as black hair, a bit bulky, with a kind face, covered with a semi-long beard.

Henry Avery lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

4 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

3 Investigation

0 Medicine

3 Melee

2 Occult

2 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

5 Smithing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Henry Avery is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Henry Avery has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Injustice

Traumas

  • No Peace Offerings There's a deep rooted fear within you of handing out gifts. You must make a self-control roll to give an item to another being free of charge. If you fail, you may exert your mind to hand over the goods.
  • Cryptozoophobia When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Phobia of crowds When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Blacksmiths Will

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Additional Language: Norse You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From Maelstrom
    Monitored by the Government Is the experiment over? I could have sworn I saw that van outside my house yesterday, and the day before that, and the day before that..
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Payment Payment received from M. Wells 50,000/50,000

    Loose Ends

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    Advancement

    Seasoned
    10 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 213 - Spent: 208)
    An itemized record of every Contract, advancement, and more

    Journal
    Henry Avery has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Henry Avery has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Henry Avery.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Norse
    -0 Finances: Average