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Frank Binkle
Good Afternoon America!

A 3-Victory Newbie Contractor played by Lord_Melon in The Goons

Frank Binkle is a daytime talk host who will risk his life to become the ultimate herald of the old gods and bring forth the Ones Who Came Before.

He is 45 years old, lives in New York, New York, and often appears as A suited white man.

Frank Binkle lives in The Goons, a setting where videos of the supernatural go viral every day. His journal has 4 entries. His Questionnaire has 11 answers.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

2 Drive

0 Firearms

4 Influence

2 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Frank Binkle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frank Binkle has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Capture

Traumas

  • (Maddening) Blasphemous - You respect none other than the Ones that Came Before. Whenever you would hear of or encounter a religion other than your own, roll Self-Control to resist refuting, denouncing, and making your disrespect for that religion known.

  • Favor


    Circumstances

    Famous: Daytime Talk show Host
    From Assets and Liabilities
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: The Ones Who Came Before Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Individual Enemy: Jane Dawson

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Dark Secret: I have sacrificed someone. I will do it again.

    Imminent Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 181 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Moves

    Frank Binkle has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for Frank Binkle.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -12 Finances: Wealthy
    -6 Famous
    Claim to Fame: Daytime Talk show Host
    -12 Jack of All Trades
    -0 Imbued

    Liabilities

    +3 Nightmares
    Subject: The Ones Who Came Before
    +6 Vengeful
    +3 Dark Secret
    Secret: I have sacrificed someone. I will do it again.
    +6 Individual Enemy
    Name of Enemy: Jane Dawson
    +6 Defective Sight
    +6 Paranoia