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Joseph "Joey Jork it" Blimbo
Holy shit dude take a shower

A 1-Victory Newbie Contractor played by ReeceHasPTSD in Vintage

Joseph "Joey Jork it" Blimbo is a Crusty ass Hippie who will risk his life to become the ultimate The ultimate Peacemaker and end violence all together world-wide.

He is 23 years old, lives in a van with flowers on it, and often appears as an unwashed homeless man.

Joseph "Joey Jork it" Blimbo lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths.

Attributes

Brawn

1

Charisma

2

Dexterity

2

Intellect

4

Perception

4

Abilities

3 Alertness

3 Animals

0 Athletics

5 Crafts

3 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Joseph "Joey Jork it" Blimbo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Joseph "Joey Jork it" Blimbo has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Animal-Lover
Lifesaver

Traumas

(Joseph "Joey Jork it" Blimbo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
From Vintage
Infested With an Alien Parasite The parasite you swallowed has taken root in your stomach. It lies dormant. . . for now.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 7
(Earned: 157 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Joseph "Joey Jork it" Blimbo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Joseph "Joey Jork it" Blimbo has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Vintage can post Moves for Joseph "Joey Jork it" Blimbo.

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Nimble Fingers