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Riggy Giggins
The most dedicated idiot this side of Sutter's mill

A 1-Victory Newbie Contractor played by LUCKY777 in Vintage

Riggy Giggins is a old-timey prospector who will risk his life to become the ultimate paragon of virtue for his god and discover why he sees visions of that higher power in his dreams.

He is 57 years old, lives in a shack by the river, and often appears as a dirty old man.

Riggy Giggins lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

2

Perception

1

Abilities

2 Alertness

2 Animals

3 Athletics

4 Brawl

4 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

1 Medicine

3 Melee

1 Occult

0 Performance

0 Science

0 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Riggy Giggins is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Riggy Giggins has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Old-Fashioned
Sin

Traumas

  • Substance Addiction You are addicted to a specific substance. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.
  • Nightmares Your sleep is plagued with horrible nightmares.
  • Technophobe You don’t trust technology and are constantly worried that it will betray you. Any time you attempt to use modern technology, you must succeed a Self Control roll. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Nightmares: A god-like power speaks to him Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    From Vintage
    Infested With an Alien Parasite The parasite you swallowed has taken root in your stomach. It lies dormant. . . for now.
    Alien Sting: Phase 1 While the initial sing has healed, the surrounding skin has turned yellow, bumpy, and sensitive. Whenever someone infected with the alien's parasites draws near, the skin feels like it's buzzing. You have an intuitive knowledge of the direction and distance of anyone within 250 feet who has swallowed one of the alien's parasites.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Alien Metamorphosis 1

    Imminent Dangerous Given by TheCooler
    You were stung by an alien. While the initial effects have worn off, the surrounding skin is turning yellow and bumpy. You might want to get that checked out.

    Alien Metamorphosis 1

    Imminent Dangerous Given by TheCooler
    You were stung by an alien. While the initial effects have worn off, the surrounding skin is turning yellow and bumpy. You might want to get that checked out.

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 157 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Riggy Giggins has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Riggy Giggins has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Vintage can post Moves for Riggy Giggins.

    Biography

    As a young man in the Appalachian mountains, Riggy Giggins was a normal boy. That was, until he had a particularly moving dream one night. He saw a being of gold and silver in clouds far above. The being told him that he was the god of treasure and possessions, and that if he wanted to be successful in this world, he'd need to find the treasures the being placed there for him. He awoke soon after, with a new plan and a sunny disposition, knowing he'd be a rich man very soon. After making the trek to San Francisco, he began the search for gold, about half a decade after the gold rush had already stopped. 50 years later, he still finds himself searching for the prized treasure of "The Shiny One".

    After having so many dreams involving Ol' Shiner, Giggins has come up with a moral code that would best appease him.

    1: Modern technology must be avoided when possible, as Ol' Shiner's treasure was made long before then, and everything now is a mere mockery. 2: Always look for ways to make cash, since riches are Ol' Shiner's top priority. 3: The only accepted wealth in Ol' Shiner's eyes is cash or ore. Ore is preferred.

    Assets And Liabilities

    Assets

    -6 Tough
    -3 Oblivious

    Liabilities

    +3 Nightmares
    Subject: A god-like power speaks to him