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Aaron stringheart
The bow guy with twist

A 12-Victory Seasoned Contractor played by starkill in Pilos

Aaron stringheart is a Magical marksman who will risk his life to To preform a feat of Archery to make all creation gasp in awe and make the divine tremble in fear.

He is 19 years old, and often appears as A kind man with spiky blonde hair and heterochromia, having red in one eye and blue in the other. He wears a black coat with yellow accents.

Aaron stringheart lives in Pilos, a setting that was like our own 50 years ago, but much has changed. His journal has 8 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

6

Intellect

3

Perception

5

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Sure is windy today
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aaron stringheart has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Anguish

Traumas

  • Hatred of Lovecraft Monsters (Maddening on Mythic Dex)

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

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    Advancement

    Seasoned
    12 Victories - 0 Failures
    Remaining Exp: -1
    (Earned: 211 - Spent: 212)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Aaron stringheart has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Pilos can post Moves for Aaron stringheart.

    Assets And Liabilities

    Assets

    -15 Gifted
    -12 Jack of All Trades
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Hearing

    Liabilities

    +9 Gullible
    +6 Vengeful
    +3 Uncanny Echoes
    Echo: Right eye is red