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Vincent Gaunt
Sleepy Ven

A 1-Victory Newbie Contractor played by Hooligan in Maelstrom

Vincent Gaunt is a Olympic Athlete who will risk his life to become the ultimate Uncanny Sharpshooter and The best Marksman in the world.

He is 26 years old, lives in London, and often appears as Young man wearing a polo shirt and thick glasses.

Vincent Gaunt lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

4 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Ouch
4
got shot
2
shrapnel grazes face
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Vincent Gaunt has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Atrocities

Traumas

(Vincent Gaunt has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Vincent Gaunt has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Vincent Gaunt has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Vincent Gaunt.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Pathetic
-6 Focused
-3 Contortionist
-6 Tough
-6 Born Runner
-0 Imbued

Liabilities

+3 Deep Sleeper