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Darryl Inkfish
"Release the Kraken!"

A Newbie Contractor played by HumbleMemeMumbles in Battle for the Caribbean

Darryl Inkfish is a pretty normal guy who will risk his life to become a Cephalopodmancer and Unleash the Kraken and bring in the new age of Marine Biology.

He is 28 years old, lives in a shack in the middle of the ocean, on an island that looks like an octopus. He's a bit of an outcast, and often appears as a taller man...? He moves a little like he's being puppeted by an octopus himself. He wears a striped shirt under a vest, some raggedy pantaloons, and a tricorn hat. His eyes are... a bit weird looking.

Darryl Inkfish lives in Battle for the Caribbean, a setting you get to enjoy a cool sea breeze as you sail the carribean. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

5

Intellect

3

Perception

3

Abilities

4 Alertness

2 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

3 Firearms

1 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Darryl Inkfish is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Darryl Inkfish has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Animal-Lover

Traumas

(Darryl Inkfish has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Darryl Inkfish has not written in his journal yet.

Moves

Darryl Inkfish has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Contortionist
-3 Swimmer's Build
-3 Avoidance

Liabilities

+6 Finances: Poor
+9 Outsider