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Darryl Inkfish
"Release the Kraken!"

A Newbie Contractor played by HumbleMemeMumbles in Battle for the Caribbean

This character is dead. RIP

Darryl Inkfish is a pretty normal guy who will risk his life to become a Cephalopodmancer and Unleash the Kraken and bring in the new age of Marine Biology.

He is 28 years old, lives in a shack in the middle of the ocean, on an island that looks like an octopus. He's a bit of an outcast, and often appears as a taller man...? He moves a little like he's being puppeted by an octopus himself. He wears a striped shirt under a vest, some raggedy pantaloons, and a tricorn hat. His eyes are... a bit weird looking.

Darryl Inkfish lives in Battle for the Caribbean, a setting where you battle for honor on the high seas. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

5

Intellect

3

Perception

3

Abilities

4 Alertness

2 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

1 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Body Slam
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Darryl Inkfish has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Animal-Lover

Traumas

(Darryl Inkfish has no Traumas)



Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Darryl Inkfish has not written in his journal yet.

Moves

Darryl Inkfish has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Battle for the Caribbean can post Moves for Darryl Inkfish.

Assets And Liabilities

Assets

-3 Contortionist
-3 Swimmer's Build
-3 Avoidance

Liabilities

+6 Finances: Poor
+9 Outsider