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Xander DuBois
The Antiquarian

A 1-Victory Newbie Contractor played by Strazhari in The New West

Xander DuBois is a adventuring antiquarian who will risk his life to become the ultimate Oracle and unravel the mystery of history.

He is 26 years old, lives in the New West, and often appears as a creole gent wearing almost gaudy attire, striped pants, short vest, & a bowler hat.

Xander DuBois lives in The New West, a setting Where The West Has Returned To Its Primal Form. His journal, "The Bizzare yet True Adventures of one Xander DuBois, Traveller, Oracle, & Antiquarian", has 2 entries. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

2 Alertness

1 Animals

2 Athletics

1 Brawl

2 Crafts

3 Culture

0 Drive

2 Firearms

3 Influence

3 Investigation

1 Medicine

0 Melee

3 Occult

2 Performance

2 Science

0 Stealth

1 Survival

1 Technology

1 Thievery

3 Antiquarian

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Xander DuBois is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Xander DuBois has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Atrocities
Murder

Traumas

  • Fear of Drowning Must roll Self Control to enter or cross any large body of water

  • Resonance


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 165 - Spent: 164)
    An itemized record of every Contract, advancement, and more

    Moves

    Xander DuBois has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Xander DuBois.

    Assets And Liabilities

    Assets

    -0 Imbued

    Liabilities

    +9 Sensitive