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Captain Rakkor

A Newbie Contractor played by TaffyJam as a Free Agent

Captain Rakkor is a pirate captain who will risk her life to become a BOSS FIGHT and defeat the player.

She is ??? years old, lives in Stachsport, Mythia, and often appears as a demonic pirate lord.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

3

Abilities

4 Alertness

1 Animals

4 Athletics

2 Brawl

2 Crafts

2 Culture

4 Drive

2 Firearms

3 Influence

2 Investigation

1 Medicine

4 Melee

3 Occult

2 Performance

1 Science

1 Stealth

3 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Captain Rakkor is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Captain Rakkor has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits


Traumas

(Captain Rakkor has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -106
(Earned: 150 - Spent: 256)
An itemized record of every Contract, advancement, and more

Journal
Captain Rakkor has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Captain Rakkor has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-3 Nimble Fingers
-3 Swimmer's Build
-12 Arsenal