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Nickolai Borisovich Tarasov
"Call me Nick"

A 11-Victory Seasoned Contractor played by therustyy257 in Maelstrom

Nickolai Borisovich Tarasov is a superpowered coward who will risk his life to borg himself out.

He is 31 years old, and often appears as 6'8 eastern european with a short beard and a buzzcut, wearing a black turtleneck, kevlar vest, jeans and boots.

Nickolai Borisovich Tarasov lives in Maelstrom, a setting where videos of the supernatural go viral every day.













3 Alertness

1 Animals

3 Athletics

5 Brawl

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

1 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Tigrex tattoo (A thunderous roar that can be heard for up to 6 miles) Made by the one and only Conner Inkz
  • Body 9


    8 Mind



    Near-Death Experience


  • Fear of the dark
  • It's not a threat, it's a promise - whenever Nik makes a threat, he has to roll mind to not follow through with it.

  • Willpower

    Whenever , regain one Source. Cooldown: one hour


    Polyglot: Russian Polish Serbian
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Respected Expert: Criminal underworld
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.


    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    From Maelstrom
    Bitten Nick has a nasty scar on his shoulder that didn't seem to heal properly, a grim reminder of one of his jobs. If killed, you will rise as a mindless, flesh eating zombie within a minute. You do not suffer penalties, & can only be killed by a called shot to the head. You will attack all living things around you until destroyed.

    Loose Ends


    Nickolai uses all of his might to smash his fists together, with enough force to send a shock wave traveling throughout his entire body, hurting him in the process.
    As his monstrous metallic arms make contact with one another, a cacophonous screech of metal fills the room, followed by a mighty roar coming from Nickolai himself, the roar is that of an furious bear. NIckolai puts all of his willpower into that singular roar, as his vision goes red and he gets filled with rage fueled by, in no small amount the pain coursing through his body.

    Following the first roar, another one resounds as if in response, directly behind the target of Nickolai's ire, as a giant semi transparent brown bear comes out of thin air, restraining the target.

    Exert your Mind and spend an Action to activate. Select a target within 20 feet. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Brawn + Animals at Difficulty 6. The target] may contest by Defending or Dodging.

    If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and any physical actions they take suffer a dice penalty equal to twice the contested Outcome from the Effect activation, except attempts to escape or break the binding, which only suffer half this penalty.

    The binding around a target must be destroyed in order for them to break free. Breaking the binding requires a total amount of damage equal to twice the contested Outcome from the Effect activation. Damage from multiple attacks is cumulative and stacks linearly.

    • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
    • For entities whose movement could be considered an attack (e.g. a kaiju), the GM may rule that they are merely slowed instead of fully restricted.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Nickolai's legs muscles have been replaced with powerful mechanical counterparts, allowing him to reach inhuman speeds.

    Exert your Mind and spend an Action to activate.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Nikolai's arms are solid metal. Kind of like Jax from MK, but with nice pattern engravings. He wears a turtleneck and leather gloves to hide his massive guns.He seems to have no feeling in his arms, no pain or tactile sensation. Due to this he has trouble controlling his own strength.The arms seem virtually indestructible, made out of some kind of unknown alloy, light enough for him to operate as if they were normal arms, but also super dense.They do however emit slight biological signatures.

    You gain the following benefits as long as you are engaged in unarmed combat.

    Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.

    You also gain the following effects:

    • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
    • Brutal Strikes: Any Injury you inflict causes a Battle Scar if you wish, regardless of Severity.
    • Bullet Catcher: You may React to and Defend against firearms and other projectiles.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    No pain

    You gain the following benefits at all times.

    Your Body and Mind Penalties are reduced to 0.

    Huge metal arms dude

    You gain the following benefits as long as you have your Arms.

    Your Brawn rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Heavy Hitter: Successful attacks made with Brawn will either knock your target back Outcome x 5 feet, or knock them down to the ground. Choose which effect the attack will have prior to rolling for it.
    • Tough: Half your Brawn acts as Armor against all incoming sources of damage.
    • Ham-Fisted: You cannot limit yourself when handling delicate objects or physically interacting with people. You may need to roll Dexterity + Athletics to avoid breaking things or causing unintended injury.

    • If your Arms is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Nick smash

    Exert your Mind and spend an Action to activate. Select a Non-Sapient Object within arm's reach no larger than a duffel bag (35 liters). Roll Brawn + Brawl Difficulty 6.

    If you succeed, the target will be damaged, but not destroyed, and it may be repaired. Any attempts to use it will suffer a dice penalty equal to your Outcome.

    When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.

    • The penalty from multiple uses of this Effect will stack, but is capped at -6 total penalty per target.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Punch real hard send a shockwave

    Spend an Action to activate. Select a target within 300 feet. Roll Brawn + Brawl Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.

    This Gift's level is capped at 2 Gifts and cannot be increased further.

    Instead of dealing damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per round until it reaches the Severity it would have otherwise been.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    Happy Thoughts

    A coin with a Rook on one side and a pot of gold on the other wrapped in Steel For his incredibly strong friends


    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Leather gloves
    • Bulletproof Smartphone
    • Reinforced climbing rope 2600 pounds break limit (200ft)
    • Voice activated flashlight strapped to his wrist

    In Duffel bag

    • Spare reinforced maglite
    • Steel credit card
    • Reinforced thermal Binoculars
    • Reinforced climbing rope 2600 pounds break limit (200ft)
    • (2)First aid kit
    • (6) 24 hour MRE
    • (2)Pack of 24 500 ml water bottles
    • Bio-hazard suit
    • Full winter gear
    • Reinforced gas Mask
    • (5) 24h air Filter
    • Mine detector
    • Phony documents


    • Metal collapsible full body riot shield
    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

    Contractor Timeline

    11 Victories - 2 Failures
    Remaining Exp: 3 (Earned: 208 - Spent: 205)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Nickolai Borisovich Tarasov has not written in his journal yet.


    Latest 0 of 0 answers


    Nickolai Borisovich Tarasov has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Nickolai Borisovich Tarasov.


    Nikolai Borisovich Tarasov - Nick for brevity, is a Russian immigrant who moved to the US, NYC to be exact, in search of a better life.

    He quickly grasped the English language and became fluent in it.

    He got a Job as a security guard at a night club, and would spend his free time working out and eating fruit snacks.

    Until one day he was given a suspicious looking envelope by someone while standing guard at the club...

    Assets And Liabilities


    -3 Polyglot
    Language: Russian Polish Serbian
    -0 Seen Things
    -0 Imbued
    -9 Trained Reflexes
    -3 Respected Expert
    Field: Criminal underworld
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Acute Sense
    Sharpened Sense: Eyesight
    -6 Clear Conscience


    +3 Defective Sense
    Affected Sense: Smell
    +6 Vengeful