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Azriel Dismuke
"I've got a deal you can't refuse." | The Broker

A Newbie Contractor played by Monday in Earth Unveiled

Azriel Dismuke is a black market broker who will risk their life to become the ultimate ruler of the underworld and conquer death itself, taking total control of both the living and the deceased so that they can form a new underworld.

They are "22" years old, live in a rundown, shady apartment in the outskirts of Brooklyn, New York, and often appears as an androgynous, eerily beautiful figure with a slim frame, pale complexion, and fringe, dyed hair, wearing padded streetwear and a pull up neck gaiter.

Azriel Dismuke lives in Earth Unveiled, a setting where a supernatural cold war is brewing.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Crime

2 Rank

2 Schmoozing

2 Sneaking

1 Trickery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Azriel Dismuke is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Withered Hands / Soft Spot (Writing in the ledger has weakened your hand over time. Called shots against your left hand do +2 damage. If an attack hits you which could conceivably hit your left hand, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • (Disfiguring) Necrosis / Feeble Constitution (The ledger's curse has drained you of your life and imparted partial necrosis on your body. Your immune system and/or vitality is especially feeble. You have +2 Difficulty on any and all Body rolls you make.)
  • (Disfiguring) Torn Spirit / No Flow State (Your soul is inexplicably 'marred' in some fashion, making it so that your body doesn't quite kick into gear when needed. Exerting on a roll only ignores Stress for that roll, and no longer the Round. Your Movement, and anything else you perform that Round, is still penalized.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Failure
    Secrets

    Traumas

  • (Pouch Blessing) Loot Box / Acrophobia Your clavicle functions as a hidden pocket. It can hold no more than a backpack. You possess an irrational fear of heights (Acrophobia).
  • (Maddening) Secrets Abound / Compulsive Liar Due to your upbringing, you find trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must attempt to justify the initial lie with more lies.
  • (Maddening) Natural Vulture / Psychopathy A glimpse of vulnerability is just another avenue you can exploit. When faced with situations where you might exploit, manipulate, or harm others for personal gain, you must succeed a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism.

  • Bargaining


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Rank: Underworld Broker
    Given by Monday
    You have held, or currently hold a Rank in the Criminal Underworld, of which you are a Broker. You receive +1 Dice in Social Rolls where your Rank matters, and depending on what your Rank is & what it pertains; you may be granted certain benefits and/or opportunities at the GM's discretion. You are guranteed up to 1 "petition" of your Rank or colleagues a Contract / Downtime--and particularly absurd or egregious petitions may be rejected or lead to Loose Ends / temporary suspension
    Alias: Azriel Dismuke
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Illicit Supplier: Human Remains
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Chosen Stock: Human Remains (Bones, Flesh, Cadavers, satisfies Fuel and Hunger constituents)
    Point of Contact: Underworld Fixer, "Nyx"
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Nyx-- your handler in the criminal underworld. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    The Hunger: 1 Pound Of Human Remains You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger.
    Secrets Abound / Compulsive Liar (Maddening) Due to your upbringing, you find trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must attempt to justify the initial lie with more lies.
    Natural Vulture / Psychopathy (Maddening) A glimpse of vulnerability is just another avenue you can exploit. When faced with situations where you might exploit, manipulate, or harm others for personal gain, you must succeed a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism.
    Torn Spirit / No Flow State (Disfiguring) Your soul is inexplicably 'marred' in some fashion, making it so that your body doesn't quite kick into gear when needed. Exerting on a roll only ignores Stress for that roll, and no longer the Round. Your Movement, and anything else you perform that Round, is still penalized.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Azriel Dismuke has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Azriel Dismuke has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -6 Focused
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: Human Remains
    -3 Beautiful
    -6 Alias
    Name: Azriel Dismuke
    -6 Point of Contact
    Contact: Underworld Fixer, "Nyx"
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +9 Outsider
    +9 Supernatural Condition
    Supernatural Condition: The Hunger: Bones
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Secrets Abound / Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Natural Vulture / Psychopathy
    +9 Supernatural Condition
    Supernatural Condition: (Disfiguring) Torn Spirit / No Flow State