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Hector Doomengloome
It’s swell, though they tell me I’m maladjusted!

A Newbie Contractor played by mmmsquid in GA5-1921

Hector Doomengloome is a self proclaimed scientist/doctor/dentist/surgeon who will risk his life to become the ultimate all powerful something or other and continue all his unethical experiments.

He is 33 years old, lives in New Jersey, and often appears as A man in his early 30’s, with mostly black hair peppered with white streaks, he’s pale and wears square frame glasses. one of his eyes is slightly bigger than the other.

Hector Doomengloome lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

6

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

4 Medicine

3 Melee

3 Occult

0 Performance

4 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hector Doomengloome is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hector Doomengloome has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Near-Death Experience

Traumas

(Hector Doomengloome has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: Banned from several places of education,medical practices and scientific institutions.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Bane: Apples You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Group of Enemies: OSHA agents for unsafe working environments

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Hector Doomengloome has not written in his journal yet.

Moves

Hector Doomengloome has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-12 Jack of All Trades
-3 Avoidance

Liabilities

+12 Group of Enemies
Name of Group: OSHA agents for unsafe working environments
+6 Compulsive Liar
+6 Delusions of Grandeur
+3 Notoriety
Reason: Banned from several places of education,medical practices and scientific institutions.
+6 Bane
Weakness: Apples