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Velocity The Tenrec
yes... 'The' is my middle name....

A Newbie Contractor played by August in Neo-GENIS

Velocity The Tenrec is a thrillseeking tenrec who will risk his life to become the ultimate speedster and Travel all the worlds of Neo-GENIS and having a GOOD FUCKING TIME!!.

He is 19 years old, lives in a certain treehouse in Green Hill Zone, Mobius, and often appears as a orange anthropomorphic tenrec with metal rivets into the gloves as well as a thick leather jacket and large styled quills on his head.

Velocity The Tenrec lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

2

Charisma

2

Dexterity

6

Intellect

3

Perception

2

Abilities

3 Alertness

2 Animals

3 Athletics

2 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

2 Melee

2 Occult

2 Performance

0 Science

1 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Velocity The Tenrec is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Velocity The Tenrec has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

  • (MADDENING) Delusion that you are invincible You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion.
  • (MADDENING) Delusions of Grandeur: You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Velocity The Tenrec has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Velocity The Tenrec has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted

    Liabilities

    +6 Short