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Kallista du Misery

A Newbie Contractor played by TaffyJam as a Free Agent

Kallista du Misery is a blacksmith armorer who will risk her life to become a BOSS FIGHT and defeat the player.

She is ??? years old, lives in Allum City, Allum, and often appears as blacksmith lady.

Attributes

Brawn

5

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

0 Alertness

1 Animals

4 Athletics

5 Crafts

2 Culture

1 Drive

1 Firearms

2 Influence

3 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

1 Science

0 Stealth

3 Survival

1 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kallista du Misery is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kallista du Misery has no Battle Scars)

Body 8

Stress

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits


Traumas

(Kallista du Misery has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -74
(Earned: 150 - Spent: 224)
An itemized record of every Contract, advancement, and more

Journal
Kallista du Misery has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kallista du Misery has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Tough
-3 Nimble Fingers
-6 Light Sleeper
-6 Pack Beast