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Irene Jorgo
"NOW NOW NOW"

A 5-Victory Novice Contractor played by NPboom in Neo-GENIS

Irene Jorgo is a Brawny Doctor who will risk her life to become the ultimate Stand User and turn the supernatural into a tool for helping humanity prosper and advance.

She is 22 years old, lives in Florida, and often appears as A well built black haired American, usually wearing a sleeveless athletic shirt under a jacket.

Irene Jorgo lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 2 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

1

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

3 Medicine

5 Melee

3 Occult

0 Performance

2 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Irene Jorgo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shaky hands (keeping your hands steady, and fine dexterity)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Failure

    Traumas

  • Slow to Act You are well-acquainted with the consequences of violence, and hesitate to bring it upon others. You must succeed on a self-control roll to attack another; if you fail, you cannot try again until your next turn.
  • Fear of static A paranoid fear of static
  • Reconstruction (if you see a object that is notably disassembled, roll self control to not start trying to reassemble it)

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average
    Given by NPboom
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. If someone attacks your stand, you take the injury too
    Nightmares: The Day Irene crashed her car Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    From Neo-GENIS
    Thought experiment You have learned from the greats, you truly are a philosopher. You can now conjure up thought experiments. While talking to someone, roll a mind roll, to come up with a philosophical thought experiment. The person targeted can roll a mind roll to defend against it, if they fail they will be affected. The person affected will ponder the predicament and roll perception rolls at two higher difficulties for the duration of 10 minutes. This can only be done once a day.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 2 Failures
    Remaining Exp: 3
    (Earned: 183 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Journal
    Irene Jorgo has not written in her journal yet.

    Moves

    Irene Jorgo has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Irene Jorgo.

    Assets And Liabilities

    Assets

    -3 Lanky
    -3 Convenient Klutz
    -0 Imbued

    Liabilities

    +3 Nightmares
    Subject: The Day Irene crashed her car
    +9 Supernatural Condition
    Supernatural Condition: If someone attacks your stand, you take the injury too
    +6 Delusions of Grandeur