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Lady Malus
"War. I am War."

A Newbie Contractor played by ascendant in Neo-GENIS

Lady Malus is a Knight without a home of her own who will risk her life to become a Warlord and claim power, enough make a legion and reclaim their home.

She is 25 years old, lives in a caravan with her remaining knights and servants, and often appears as a well built woman in a well crafted suit of armor.

Lady Malus lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

2 Brawl

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

1 Medicine

5 Melee

0 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lady Malus is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lady Malus has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Lady Malus has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: the burning of their home Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Lady Malus has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lady Malus has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

pic source https://wearemercs.tumblr.com/post/647397983632162816/apollyon-by-wassnonnam

Assets And Liabilities

Assets

-0 Finances: Average
-3 Lanky
-0 Imbued

Liabilities

+3 Nightmares
Subject: the burning of their home