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Jagaras
"GATHER, LITTLE ONES. ALL HAVE DONE EXCELLENT JOBS TENDING TO OUR GARDEN – I COULD NOT BE MORE PROUD."

A Newbie Contractor played by ascendant in Neo-GENIS

Jagaras is a young Wisp Maker who will risk his life to become the ultimate Grovetender and rebuild what he had lost on his home world.

He is 17 (translated) years old, lives in the ruins of the sundered grove, and often appears as a large black furred bipedal creature with antlers.

Jagaras lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

1 Animals

3 Athletics

2 Brawl

4 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

1 Melee

2 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jagaras is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jagaras has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture

Traumas

  • Cultural artifact: mask masks are a massive part of grovetender culture, should a mask go missing or be taken, the tender in question will focus on finding or reclaiming the mask, before anything else.

  • Soul


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares: the slaying of all of their kin Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Jagaras has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jagaras has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -12 Jaded

    Liabilities

    +3 Nightmares
    Subject: the slaying of all of their kin