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Kei Jones
AHHHH

A 3-Victory Newbie Contractor played by August in Neo-GENIS

Kei Jones is a average college student who will risk her life to become the ultimate tbd and tbd.

She is 29 years old, lives in an apartment in Sedona, Arizona, and often appears as tbd.

Kei Jones lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

2 Culture

3 Drive

3 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

2 Science

2 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
TRANSFORM
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture
    Failure

    Traumas

  • (MADDENING) Antisocial Personality Disorder (ASPD) You inherently lack capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you.
  • (MADDENING) Psychopathy When faced with an opportunity or vulnerability where you could exploit, manipulate, or harm someone else for personal gain, or to save yourself major inconvenience, you must succeed in a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism.

  • Source


    Circumstances

    Marquis Bounty Hunter
    Given by PoisedIvyT_T
    A Marquise Emblem that states the level of competence in doing Bounties. This is just a record of the level of Bounties this Player has done, and carries no benefit outside of Bounty Hunting. Low Level - 2 Bares no benefit yet.
    Illicit Supplier: Armoury: Armoured Vehicles
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Illicit Supplier: Armoury: Firearms and Armour
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Illicit Supplier: Explosives: Grenades, Dynamite, C4
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 169 - Spent: 169)
    An itemized record of every Contract, advancement, and more

    Journal
    Kei Jones has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Kei Jones has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Kei Jones.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Illicit Supplier
    Stockpile Type: Explosives: Grenades, Dynamite, C4
    -6 Illicit Supplier
    Stockpile Type: Armoury: Armoured Vehicles
    -6 Illicit Supplier
    Stockpile Type: Armoury: Firearms and Armour
    -3 Beautiful
    -3 Lanky
    -6 Finances: Comfortable

    Liabilities

    +7 Short Fuse
    +12 Glass Jaw
    +9 Sensitive
    +6 Vengeful
    +9 Outsider
    +6 Anti-Social
    +6 Paranoia