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Sable
My home is hidden in the trees, and my friends are the shadows that live among them.

A 2-Victory Newbie Contractor played by MesmerMara in Anomalous Earth

Sable is a wildling orphan child who will risk her life to become the ultimate changeling and make a beautiful, safe world for her imaginary friends.

She is 12 years old, lives in the East Siberian Taiga, and often appears as a small, dirty child covered in furs and carrying an aged stuffed toy.

Sable lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Her journal has 2 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

2

Perception

5

Abilities

3 Alertness

3 Animals

3 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

2 Medicine

3 Melee

3 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sable is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Chronic Ankle Instability (You cannot perform an all-out sprint.)
  • Body 6

    Stress

    4 Mind

    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Anguish
    Atrocities

    Traumas

    (Sable has no Traumas)


    Imagination


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Polyglot: Russian, RSL, Ukranian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 168 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Moves

    Sable has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Anomalous Earth can post Moves for Sable.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -6 Clear Conscience
    -3 Polyglot
    Language: Russian, RSL, Ukranian
    -3 Avoidance

    Liabilities

    +6 Finances: Poor