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Koriol Celestheryne

A Newbie Contractor played by Cryst0lline as a Free Agent

Koriol Celestheryne is a visual arts and biology student who will risk his life to become a supernatural detective and solve every mystery in the world.

He is 20 years old, lives in a townhouse in Vancouver with 3 roommates, and often appears as a dapper 5'11" man in a skintight turtleneck and a beige trench coat. He has pinkish blonde hair and dark green eyes, and he tries to maintain a smile no matter what.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

4

Perception

3

Abilities

2 Alertness

1 Animals

1 Athletics

3 Crafts

1 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

2 Medicine

1 Melee

2 Occult

2 Performance

3 Science

2 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Koriol Celestheryne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Koriol Celestheryne has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Failure
Near-Death Experience

Traumas

(Koriol Celestheryne has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Koriol Celestheryne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Koriol Celestheryne has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful
-6 Finances: Comfortable