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Charles "Hope" Newman

A 1-Victory Newbie Contractor played by elliot_and_the_stars in New Edenia

Charles "Hope" Newman is a nuclear engineer who will risk his life to become the ultimate mecanical demigod and bring hope and security to even the furthest reaches of the cosmos.

He is 31 years old, lives in his lab/workshop in Iowa, and often appears as tall, black haired man, with a messy bun and eyebags, wearing all kind of tools.

Charles "Hope" Newman lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

4

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

2 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charles "Hope" Newman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Charles "Hope" Newman has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Failure
Lifesaver

Traumas

  • Phobia of taking a life When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    From New Edenia
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 9
    (Earned: 157 - Spent: 148)
    An itemized record of every Contract, advancement, and more

    Journal
    Charles "Hope" Newman has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Charles "Hope" Newman has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Charles "Hope" Newman.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -12 Jack of All Trades
    -3 Nimble Fingers
    -9 Daredevil

    Liabilities

    +6 Anti-Social