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Arthur Pendragon

A Newbie Contractor played by CptWoodesRogers in Neo-GENIS

Arthur Pendragon is a Pirate Legend who will risk his life to become a Pirate Lord and Rule the 7 Seas.

He is 37 years old, lives in a Frigate style ship named the Blackwyche in the heart of the Caribbean, and often appears as a tall, well built man, with a long black beard, seemingly cursed by the ashen fires that he serves.

Arthur Pendragon lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

2 Influence

2 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

3 Thievery

3 Sailing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Arthur Pendragon is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Arthur Pendragon has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Pirate Code

Traumas

(Arthur Pendragon has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Arsenal: Access to a supply of cannons, cannon balls, and all the necessary items to fit a pirate ship for battle
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Arthur Pendragon has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Arthur Pendragon has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

The Pirate Code

Article 1

Disputes Are Settled upon the Waves None shall quarrel or overly dissent against another crew, but let every engagement be settled by sword, pistol and good seamanship.

Article 2

All Crewmates Are Equal Let each crewmate be respected as equal and free to follow their own bearing, speak openly and vote in affairs of the voyage.

Article 3

The Crew Bond Is Sacred Those who betray their crew and ship shall be sent to the brig.

Article 4

Respect New Pirates and Their Voyage Ahead May the old legends help to forge new ones: treat new pirates with respect and share your knowledge.

Article 5

Those Who Cheat Shall Be Punished Pirates who show bad form and cheat their crew or others shall surely face bitter hardships and punishments.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Swimmer's Build
-12 Arsenal
Arsenal Type: Access to a supply of cannons, cannon balls, and all the necessary items to fit a pirate ship for battle

Liabilities

+6 Anti-Social