Arthur Pendragon's Power value does not match their spent Gifts! Power Value: 1 Spent Rewards: 0
A Newbie Contractor played by CptWoodesRogers in Neo-GENIS
He is 37 years old, lives in a Frigate style ship named the Blackwyche in the heart of the Caribbean, and often appears as a tall, well built man, with a long black beard, seemingly cursed by the ashen fires that he serves.
Arthur Pendragon lives in Neo-GENIS, a setting inside a digital realm of video games.
3 Alertness
0 Animals
3 Athletics
2 Brawl
0 Crafts
0 Culture
0 Drive
2 Firearms
2 Influence
2 Investigation
0 Medicine
3 Melee
0 Occult
0 Performance
0 Science
0 Stealth
2 Survival
0 Technology
3 Thievery
3 Sailing
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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The Pirate Code
Article 1
Disputes Are Settled upon the Waves None shall quarrel or overly dissent against another crew, but let every engagement be settled by sword, pistol and good seamanship.
Article 2
All Crewmates Are Equal Let each crewmate be respected as equal and free to follow their own bearing, speak openly and vote in affairs of the voyage.
Article 3
The Crew Bond Is Sacred Those who betray their crew and ship shall be sent to the brig.
Article 4
Respect New Pirates and Their Voyage Ahead May the old legends help to forge new ones: treat new pirates with respect and share your knowledge.
Article 5
Those Who Cheat Shall Be Punished Pirates who show bad form and cheat their crew or others shall surely face bitter hardships and punishments.