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Freddy "fast hands" Figglehorn

A 2-Victory Newbie Contractor played by Carbon_Phil in Vintage

Freddy "fast hands" Figglehorn is a celebrity-impersonator who will risk his life to become the ultimate Cowboy and To bring law and order back to a small town.

He is 45 years old, lives in run down, infested apartment, and often appears as Tall, skinny, pale.

Freddy "fast hands" Figglehorn lives in Vintage, a setting that is haunted with conspiracies and drowned in false truths.

Attributes

Brawn

1

Charisma

4

Dexterity

3

Intellect

1

Perception

3

Abilities

3 Alertness

2 Animals

2 Athletics

1 Crafts

0 Culture

5 Drive

5 Firearms

1 Influence

4 Investigation

1 Medicine

2 Melee

0 Occult

5 Performance

0 Science

0 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Freddy "fast hands" Figglehorn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Freddy "fast hands" Figglehorn has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Freddy "fast hands" Figglehorn has no Traumas)


Source


Circumstances

Notoriety: bad last couple movies
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Famous
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
From Vintage
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 7
(Earned: 164 - Spent: 157)
An itemized record of every Contract, advancement, and more

Journal
Freddy "fast hands" Figglehorn has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Freddy "fast hands" Figglehorn has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Vintage can post Moves for Freddy "fast hands" Figglehorn.

Assets And Liabilities

Assets

-3 Pathetic
-6 Famous
-3 Nimble Fingers
-9 Daredevil

Liabilities

+12 Glass Jaw
+6 Finances: Poor
+6 Delusions of Grandeur
+3 Notoriety
Reason: bad last couple movies
+9 Sore Thumb