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Hanz Hancock

A 7-Victory Novice Contractor played by Mr_lyr in Neo-GENIS

Hanz Hancock is a profissinal surgeon who will risk his life to become the ultimate immortal human and find the an way to modify and fortify all of human race.

He is 41 years old, lives in a reclused house in,michigan, and often appears as an slandy body ,green eyes,dark hair,mostly wearing a green trench coat alongside with a big duffle bag.

Hanz Hancock lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 2 entries. His Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

1 Investigation

5 Medicine

3 Melee

0 Occult

4 Performance

1 Science

2 Stealth

0 Survival

2 Technology

4 Thievery

2 Guitar play

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hanz Hancock is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot/neck (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Near-Death Experience
    Injustice

    Traumas

  • Fear of being touched Fear of touch
  • Blood Self-addict to self blood
  • Fear o fire Fire

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Illicit Supplier: Drugs: (Narcotics, Prescriptions, Poisons, Sedatives, etc)
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Death counter - (1)
    Given by GreenAppll
    You have died 1 times and have taken a backlash to your character. (You take a stacking penalty based on the number of deaths you've gained and how you died No system until 2 death.

    Conditions

    From Assets and Liabilities
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Additional Language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    From Neo-GENIS
    Clockwork Powered Heart Every flower that blooms, yearns to birth a new story. Once ever in a Contract, should you find yourself the last remaining member of your party alive, by circumstances not of your own doing, you can choose to have your limits be suppressed until the mission is resolved.

    Loose Ends

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    Advancement

    Novice
    7 Victories - 1 Failure
    Remaining Exp: 2
    (Earned: 198 - Spent: 196)
    An itemized record of every Contract, advancement, and more

    Moves

    Hanz Hancock has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Hanz Hancock.

    Biography

    "I'm but simple man living a simple life in the calm world, yet I'm weak we ALL are weak inside and out,this weakness costed me something precious. If could find a way stranght myself beyond the limits of mortality,I most definitly would.

    I lost loved ones in an industrial accident years ago,by a miracle I was apared from the flames,but not the noises. I am still healling from what my body went trough.

    All by my own caused by my own weakness.

    If I have to reach the lowest of lows to achieve my goals,then be it. If I have to brake every single limit mother nature had shoved on us,I will break em all.

    If...the human race decides to stay idle while we get even weaker,then I will drag them all. For a better tommorow.

    I just want to forge a path were we won't suffer anymore.

    Assets And Liabilities

    Assets

    -1 Additional Language
    -0 Finances: Average
    -6 Clear Conscience
    -6 Illicit Supplier
    Stockpile Type: Narcotics:potent sedatives,morphine,painkillers,
    -3 Nimble Fingers

    Liabilities

    +9 Sensitive
    +6 Compulsive Liar
    +7 Scarred
    Scar: Tinnitus