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Zoe Hall

A 5-Victory Novice Contractor played by WinterFox in The Fellowship

Zoe Hall is a Dabbler who will risk her life to become the ultimate Immortal and experience everything the universe has to offer.

She is 18 years old, lives in a cheap rundown apartment near ann arbor, and often appears as Lazy description incoming: medium length brown hair, green eyes, freckles, VERY FRIGGEN CUTE, wears casual clothes.

Zoe Hall lives in The Fellowship, a setting where videos of the supernatural go viral every day. Her journal has 5 entries. Her Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

6

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

3 Athletics

1 Crafts

1 Culture

2 Drive

3 Firearms

5 Influence

2 Investigation

2 Medicine

1 Melee

3 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Zoe Hall is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zoe Hall has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

(Zoe Hall has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Average
Given by ChickenMcDalek
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Individual Enemy: Lord Cunningham Andrew Cunningham blame you for the scandal that has ruined his poltical future, & bends his considerable wealth & influence to sort you out. Lord Cunningham vevotes One Million Pounds per month to ruining this character, including slander campaigns, hired detectives for blackmail, & outright assassinations.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
From The Fellowship
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Infested With an Alien Parasite The parasite you swallowed has taken root in your stomach. It lies dormant. . . for now.

Loose Ends

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Advancement

Novice
5 Victories - 0 Failures
Remaining Exp: 5
(Earned: 200 - Spent: 195)
An itemized record of every Contract, advancement, and more

Moves

Zoe Hall has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Fellowship can post Moves for Zoe Hall.

Assets And Liabilities

Assets

-3 Beautiful
-6 Tough
-15 Immutable Body

Liabilities

+9 Gullible
+12 Weak Willed