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Kurt

A 2-Victory Newbie Contractor played by EYECLONE in Maelstrom

Kurt is a Repairman who will risk his life to become the ultimate Gremlin and return humanity to a preindustrial era.

He is 35 years old, lives in Cincinnati Ohio, in an apartment, and often appears as A male on the shorter side wearing a t shirt and shorts.

Kurt lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

5

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

5 Crafts

3 Culture

1 Drive

3 Firearms

3 Influence

1 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

1 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kurt is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kurt has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Old-Fashioned
Near-Death Experience
Anguish

Traumas

(Kurt has no Traumas)


Mischief


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

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Advancement

Newbie
2 Victories - 1 Failure
Remaining Exp: 1
(Earned: 171 - Spent: 170)
An itemized record of every Contract, advancement, and more

Journal
Kurt has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kurt has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kurt.

Assets And Liabilities

Assets

-0 Finances: Average
-0 Imbued

Liabilities

+6 Paranoia